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Solid Angle Cinema4D To Arnold v1.7.0 For Cinema4D R18/R16 180622

Solid Angle Cinema4D To Arnold v1.7.0 For Cinema4D R18/R16 180622


Solid Angle Cinema4D To Arnold v1.7.0 For Cinema4D R18/R16 | 23Mb

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, ShiChuang and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
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Solid Angle Houdini To Arnold.v3.0.2 for Houdini (WinMacLnx)


Solid Angle Houdini To Arnold v3.0.2 for Houdini (Win/Mac/Lnx) | 952 MB (Total)

Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.
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3ds Max  Substance to Arnold
3ds Max: Substance to Arnold
MP4 | Video: 720p | Duration: 2:02:56 | English | Subtitles: VTT | 1072.0 MB
Genre: eLearning | Language: English


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Solid Angle Katana 2.63.0 to Arnold.2.1.1.0 (WinLnx)


Solid Angle Katana 2.6/3.0 to Arnold 2.1.1.0 (Win/Lnx) | 909 Mb (Total)

Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
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Solid Angle Cinema4D To Arnold.v2.3.1 For Cinema4D R17R18R19 (WinMac)


Solid Angle Cinema4D To Arnold v2.3.1 For Cinema4D R17/R18/R19 (Win/Mac) | 601 MB (Total)

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, ShiChuang and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
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Solid Angle Maya To Arnold 2.0.2.1 for Maya 2016-2018 180611

Solid Angle Maya To Arnold 2.0.2.1 for Maya 2016-2018 180611

Solid Angle Maya To Arnold 2.0.2.1 for Maya 2016-2018 | 583.7 mb

Solid Angle has released version 2.0.2.1 of Arnold for Maya (or MtoA). This plug-ins provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0.1.2 core.

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Solid Angle 3ds Max To Arnold v2.0.937 For 3ds Max 2018

Solid Angle 3ds Max To Arnold v2.0.937 For 3ds Max 2018 Include Crack | Size 223 MB

Release Date : May 2018
Languages : English
Operating System : ShiChuang 7 / ShiChuang 8 / ShiChuang 8.1 / ShiChuang 10
System Type : 32-bit / 64-bit

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer Arnold is used at over 300 studios worldwide including ILM, Framestore MPC, The Mill and Digic Pictures. Arnold was the primary renderer on
dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.

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Solid Angle Cinema4D To Arnold v2.3.1 For Cinema4D R17/R18/R19 macOS
Solid Angle Cinema4D To Arnold v2.3.1 For Cinema4D R17/R18/R19 | 301 MB

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures.

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Solid Angle 3ds Max To Arnold 2.0.937 for 3ds Max
File size: 230/230 MB | Solid Angle 3ds Max To Arnold 2.0.937 for 3ds Max
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the rimary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.

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Solid Angle Maya To Arnold 2.0.2 for Maya 2016-2018 180430

Solid Angle Maya To Arnold 2.0.2 for Maya 2016-2018 180430

Solid Angle Maya To Arnold 2.0.2 for Maya 2016-2018 | 172 MB

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0 core.
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